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Blind Tennis Hackathon -- Building a Better Ball

Semaphore Research Cluster

Saturday, 1 December 2012 from 10:00 AM to 4:00 PM (EST)

Blind Tennis Hackathon -- Building a Better Ball

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Blind Tennis Hackathon Ended $20.00 $1.49

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Event Details

*** NOW OFFERING THIS WORKSHOP FOR FREE***
click "pay at the door" option, however donations are welcome.

Blind Tennis Hackathon -- Building a Better Ball

This workshop is ideal for anyone interested in hacking tennis balls, sensors, or blind tennis. Blind tennis is much like sighted tennis except that the ball makes noise so that a blind or partially sighted player can track and return it. The ball that players currently use contains a rattle, so the sound it makes is intermittent. In addition, the movement of the rattle can affect the trajectory of the ball in unexpected ways. The aim of our workshop is to change that. We'll investigate hacks along several tracks. First, mechanical hacks such as whistles or more balanced rattles. Second, electronic hacks ranging from a constant tone emitter to more complex solution involving sensors like accelerometers or gyroscopes. And third, methods of mounting our apparatus into balls.


Lunch will be provided. Those interested in sensors should bring their own laptops.


Have questions about Blind Tennis Hackathon -- Building a Better Ball? Contact Semaphore Research Cluster

When & Where


Semaphore Lab, Robarts Library, 1st Floor, Room 1150
130 St George St
Toronto, Ontario M5S 3H1
Canada

Saturday, 1 December 2012 from 10:00 AM to 4:00 PM (EST)


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Organizer

Semaphore Research Cluster

Semaphore is a research cluster at the Faculty of Information, University of Toronto,  dedicated to inclusive design in the area of mobile and pervasive computing.  At the heart of this research are the complimentary goals of providing (a) the ability to access mobile and pervasive computing services and information in a variety of settings, activities and environments and (b) the ability to transform these environments and tools to reduce disability brought on by a mismatch between individuals and their environments. These two goals entail both theoretical and applied research into three related areas: Participatory Material Culture, Sensory Information Processing and Adaptive Games and Inclusive Play.

Semaphore is led by Director Matt Ratto (Faculty of Information) and Associate Directors Sara Grimes (Faculty of Information) and Rhonda McEwen (Institute of Communication, Culture and Information Technology). Semaphore is part of the CFI and ORF funded Inclusive Design Institute.

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