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Border Town Design Jam

ThingTank

Friday, 2 March 2012 at 6:00 PM - Saturday, 3 March 2012 at 8:00 PM (EST)

Toronto, Ontario

Ticket Information

Ticket Type Sales End Price Fee Quantity
Early Bird Ended $5.00 $1.12
General Admission Ended $10.00 $1.24

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Event Details

This Border Town Design Jam (#bdtj) is a full day event (and a kickoff evening!) designed to playfully engage with ideas, from research to prototyping. Using border towns as a point of entry, we'll approach political geography as a design problem, while creating, making and thinking of novel interfaces and devices Complete info about this event is available on the Border Town website

The theme of this event will be: "Everyone Must Pass"… The topic and design question will be revealed during our kickoff event, so don't miss it!


Event Details ** This is a full day event and includes a kickoff evening on Friday**


Kickoff
Date: Friday March 2, 2012
Time: 18:00 to 21:00 

 

Jam Day
Date: Saturday March 3, 2012
Time: 10:00 to 18:00  (Public show and tell: 18:00 to 20:00)


Venue: ThingTank Lab, 376 Bathurst Street (just North of Dundas Street West) - view maps

 


About Design Jams

Design Jams are one-or-two-day design sessions, during which people team up to solve engaging User Experience challenges. There will be one challenge for all teams, to be announced on the day of the Jam. No need to prepare anything! It’s not a competition and there is no prize to win. 

Learn more about Design Jams.

 

Who should attend Design Jams

Anyone really – Human-Computer Interaction (HCI) & Design Students, Interaction Designers, UX Researchers, Information Architects, UI Designers, Web Designers, Graphic Designers, Hardware Hackers, Policy Nerds, Developers + more… The day aims to improve collaboration skills and help attendees learn and practice various UX techniques including but not limited to Research, Brainstorming, Sketching, Wireframing and Prototyping.

 

What happens at a Design Jam?

Attendees sign up in advance. Upon arrival they assign themselves to teams based on the skills they could contribute and what they’d like to learn. Teams are then presented a design challenge that they tackle by doing research, sketching, guerrilla testing and other UX techniques. They are encouraged to share their process and ideas halfway through enabling them to get feedback from other teams as well as other mentors in attendance during the day. The weekend concludes with final presentations to the entire group and general public. Outcomes could take the form of sketches, storyboards, a video or even a prototype – whatever communicates the idea best.

 


About Border Town

In a border town, the abstractions of political geography are thrown into sharp physical relief. Residents of border towns can look right across a river, across a street, through a fence and see their foreign neighbours. The powerful influence of law and culture is made visible when towns across a river from one another develop to completely different levels of prosperity. Questions about security and freedom change when you must pass through a checkpoint, daily, to visit your friends. The importance of national sovereignty feels different when your enemy sits on the other side of a wall.

Using border towns as a point of entry, we'll approach political geography as a design problem. We'll develop speculative proposals to address the interaction of cultural and physical architecture. Our work will explore what a border town could and should be.

Have questions about Border Town Design Jam? Contact ThingTank

When & Where


ThingTank Lab (basement unit)
376 Bathurst
Toronto, Ontario M5T 2S6
Canada

Friday, 2 March 2012 at 6:00 PM - Saturday, 3 March 2012 at 8:00 PM (EST)


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Organizer

ThingTank

The ThingTank Lab is an open, community based collaborative ideation lab.  This ideation lab is a place where the exploration, experimentation, and exchange of ideas are developed towards the building of “things”.  The things our lab is most interested in are those emerging through the continuing revolution of data driven goods and services, what is notionally discussed as being the “Internet of things”.  The next generation of digital content products and services have distributed and diverse modes of interaction where websites and mobile content will be only one aspect of the user’s experience: smart meters or wearable electronics, for example, connect the real world of objects to online digital networks of data. These digitally enabled networked objects are the Internet of Things.

The lab is fundamentally an interdisciplinary facilitating community.  It is the place where the next generation of ideas comes from. Its activities include academics and people from private enterprise as well as sponsoring organizations interested in alternative pre-competitive techniques of idea generation related to building things (and their networks) that address real world problems.

  Contact the Organizer

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