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Artengine's Open Workshop - Introduction to 3D Scanning


Thursday, 15 May 2014 from 7:00 PM to 9:00 PM (EDT)

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This workshop will present an overview of a few 3D scanning technologies including the sensors and software.  We will touch on the trade-offs and use cases of different technologies as well as demonstrate the David Scanner and MS Kinect.
A complete 3D-scan-to-3D print workflow will be demonstrated to create a bust of a volunteer (as was done at some of the 3D printing library roadshows.)


With more and more avenues for creative expression with techno tools we know that artists are bubbling with new ideas for these new tools. Our most active and clever community members want to help you get started!

Our new Open Workshops are designed to share information with the cultural community about everything and anything you might be interested in. Get your basics in soldering or learn about Google Sketch Up and then come to the Mod Lab and build a new interactive circuit or use the 3D printer to bring your design to life.

These workshops are not about being an expert, but about sharing ideas about how we make things, so come out and try your hand because we want to build things together!


Have questions about Artengine's Open Workshop - Introduction to 3D Scanning? Contact Artengine

When & Where

M70 Lab, Artscourt
2 Daly Ave
Ottawa, Ontario K1N 6E2

Thursday, 15 May 2014 from 7:00 PM to 9:00 PM (EDT)

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The success of the creative economy depends on the vision of its artists. At the fringes of mainstream feature films and television commercials, there is video and performance art. At the edges of mainstream music, there are audio-visual festivals taking audiences to their sensory limits. On the margins of engineering, there are do-it-yourself makers and Hackers. And so on.

More than any other sector, at the very heart of the creative economy, media artists engage with new technologies with a sense of play. Inspired by the powerful possibilities afforded by new technologies, media artists open up to new ways of thinking about, of doing technology. The stuff of Media Arts today encompasses online communities, game play, distributed and open source technology development, mixed or augmented reality experience, assistive technologies, cyborg bodies, and other as yet unimagined territories of invention.

From the very small DIY projects, to the spectacular events altering our sensorium, to virtual communities of technologists and creators, the Media Arts today remind us of technology's potential to elicit wonder. They are where technology – and human beings – come to play.

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