***** Please note that this is a multi-session event taking place on March 20th and 27th, 6PM-9PM*****
Note that registered participants should meet in the iSchool lobby (140 St George) on March 20th at 6PM for a wayfinding activity before going to GSU where the rest of the jam will be held.
Where can I find wifi? Where is a good place to eat? Where is that library?
On the evenings of Tuesday March 20th and 27th from 6-9pm, we will explore the various kinds of disorientation and dislocation that students and community members experience at the St. George campus. The student of the Knowledge Media Design1002 class, have developed a series of constraints for the design jam where participants will work collaboratively to improve the user experience issue of wayfinding on the U of T St. George campus. Your solution to this challenge should be neither a map nor app.
On March 20th at 6pm, the group will meet at the iSchool lobby, 140 St. George St., Toronto for a kickoff activity (please dress for the weather). Most subsequent design jam activities will take place in the upstairs level at the Graduate Students’ Union at 16 Bancroft Avenue.
About Design Jams
Design Jams are one-or-two-day design sessions, during which people team up to solve engaging User Experience (UX) challenges. Learn more about Design Jams.
Who should attend Design Jams
Anyone really – Human-Computer Interaction (HCI) & Design Students, Interaction Designers, UX Researchers, Information Architects, UI Designers, Web Designers, Graphic Designers, Hardware Hackers, Policy Nerds, Developers + more… The day aims to improve collaboration skills and help attendees learn and practice various UX techniques including but not limited to Research, Brainstorming, Sketching, Wireframing and Prototyping.
What happens at a Design Jam?
Attendees sign up in advance. Upon arrival they assign themselves to teams based on the skills they could contribute and what they’d like to learn. Teams are then presented a design challenge that they tackle by doing research, sketching, guerrilla testing and other UX techniques. They are encouraged to share their process and ideas halfway through enabling them to get feedback from other teams as well as other mentors in attendance during the day. The day concludes with final presentations to the entire group. Outcomes could take the form of sketches, storyboards, a video or even a prototype – whatever communicates the idea best.
The ThingTank Lab is an open, community based collaborative ideation lab. This ideation lab is a place where the exploration, experimentation, and exchange of ideas are developed towards the building of “things”. The things our lab is most interested in are those emerging through the continuing revolution of data driven goods and services, what is notionally discussed as being the “Internet of things”. The next generation of digital content products and services have distributed and diverse modes of interaction where websites and mobile content will be only one aspect of the user’s experience: smart meters or wearable electronics, for example, connect the real world of objects to online digital networks of data. These digitally enabled networked objects are the Internet of Things.
The lab is fundamentally an interdisciplinary facilitating community. It is the place where the next generation of ideas comes from. Its activities include academics and people from private enterprise as well as sponsoring organizations interested in alternative pre-competitive techniques of idea generation related to building things (and their networks) that address real world problems.
Join millions of people on Eventbrite.
In order to purchase these tickets in installments, you'll need an Eventbrite account. Log in or sign up for a free account to continue.