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Community-based Game Development
Thu, 15 June 2017, 6:30 PM – 9:00 PM CEST
Countless games are created every day by independent game developers. But even if you are a gamer, chances are high that you will never hear of them. Only very few of these games will reach a big enough audience to cover their development costs. Most of them will fade and be forgotten, not due to a lack of quality but a lack of visibility.
Building a community around a game in development is an excellent way to connect with people early on. Having a loyal fan base is not only beneficial for the financial success of the game, but provides the developer with constant feedback and can serve as a great motivator to push through the tough times of development.
This talk illustrates community-based game development on the example of “Niche - a genetics survival game”, a Swiss indie game project. The main focus points of this talk are: First steps towards a supporting community, crowdfunding and selling a game in a beta stage.
After studying Game Design at Zürcher Hochschule der Künste, and creating her company, Philomena is now Head of Game Designer and Marketing at Niche, a genetics survival game.
Door opening: 6:30pm