Creating Interactive Art Installations, Part 3: Interactive Video
Thursday, 14 August 2014 from 7:00 PM to 10:00 PM (EDT)
San Francisco, California
London, United Kingdom
IN THIS SESSION:
In the final workshop of this series, we will learn how to detect user presence and interaction. We'll use a webcam as an input to trigger events, and explore a number of different techniques that allow your project to "see" people around them and respond accordingly.
Learn to create interactive installations, where video, audio, and hardware respond to viewers. Using mostly a graphical programming interface, friendly for coding novices and masters alike, we’ll begin by creating video pieces which respond to viewer’s movements, as seen through a camera input. As the workshop continues, we’ll learn to manipulate sound and basic hardware objects. We’ll also tie that behavior to different types of input, allowing for more complicated and enriching types of user interaction.
This workshop series is divided into three sections. Attendants are free to join at any point in the series, or partake in all three. All three workshops will have interdependent concepts, yet will each focus on a specific techniques used in creating interactive installation art.
ARE THERE KNOWLEDGE/CLASS PREREQUISISTES FOR THIS SESSION:
Attendants are expected to have basic knowledge of Max 6 or Pure Data, or have taken the first course in this series: Introduction to Max 6. Concepts from the second workshop in this series Introduction to Interactive Audio are an asset.
Attendants must have a working microphone, webcam and Max 6 Quicktime installed.
Attendants must have a working microphone and Quicktime installed.
GIVE ME AN EXAMPLE OF A PROJECT THAT USES MAX:
David Rokeby needs no introduction and often tends to use Max as a major component for his projects. His piece Watch (1995-2008) uses some of the same basic techniques that we will discuss in this workshop. http://www.davidrokeby.com/watch.html
WHAT WILL WE GET TO TAKE HOME?
All patches created in the class will be available for the students as well as helpful resources created by the instructor.
WHAT DO WE NEED TO BRING?
You'll need a laptop. A Mac is prefereable, but Max runs on PCs and our instructor Kyle has experience in both environments.
You'll have to download and install the Max 6 trial here: http://cycling74.com/downloads/
Important note! The Max 6 Demo only works for 30 days! And our workshop is 3 weeks long! So don't install and run this until just before the workshop.
ABOUT THE INSTRUCTOR:
Kyle Duffield is a Toronto based intermedia artist and interactive designer. His primary works tend to combine audio, video, and various electronic devices into immersive interactive installations. Kyle is currently focusing on teaching interactive art and creating works in the realm of expanded cinema.
InterAccess is a teaching facility, production studio, and public gallery dedicated to the creative use of technology, electronic art, and new media culture.