(EDITING ERROR - do not consider this one - )== The IAM/CIRMMT Series on th...

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CIRMMT, McGill

527 Rue Sherbrooke Ouest

8th floor, room A-832/833

Montréal, QC H3A 1E3

Canada

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The CIRMMT/I.A.M. Series



IAM@CIRMMT Series, Season Two.

IAM/MAI #10: Sound Design practices for open worlds

About this meeting:

IAM/MAI #10 Opening statement (M.S. Poirier, F. Tordini)

Matthew Smith, Audio Director - EA Motive (ex-Rockstar North)

Title: Designing for the unknown: creating the sound of massive open worlds
Abstract: All products take on a life of their own when you release them into the wild, but none more so than open-world video games - how do you design something that within an hour of launch you’ll see on Twitch doing things you never imagined during years of development and testing? In this talk I’ll describe some of the ways we went about it while creating the audio for GTA V - what worked, what didn’t, what haunts me still, and why you should drive an ice-cream van backwards.


...and another chance to win a treat if you are a registered participant!

Our sponsors: iZotope, Krotos, Soundmorph



Where:

CIRMMT, Centre for Interdisciplinary Research in Music Media and Technology

527 Sherbrooke West, 8th floor, Room A-832/833

(doors open at 5.45pm)



FREE event, seats are limited! Register NOW

Date and Time

Location

CIRMMT, McGill

527 Rue Sherbrooke Ouest

8th floor, room A-832/833

Montréal, QC H3A 1E3

Canada

View Map

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