GDC Replays: Why Fashion in (Most) Games Sucks, and Why You Should Care

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GamePlay Space / L'Espace Ludique

1435 St Alexandre

#140

Montreal, QC H3A 2G4

Canada

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Doors/Lunch: 12:00 Bring your lunch!!! // Talk: 12:30 *** Please DO NOT arrive early. *** // End: 1:30

La présentation se tiendra en anglais.

GDC Replay: Why Fashion in (Most) Games Sucks, and Why You Should Care

Welcome to our new series called GDC Replays. In these special lunch and learn sessions, local speakers from around Montreal will 'Replay' their talks from GDC 2019 for those who were not able to attend the conference.

Kicking off the first GDC Replay is Victoria Tran with her talk: Why Fashion in (Most) Games Sucks, and Why You Should Care!

Fashion in games is one of the most downplayed parts of the medium; just like in real life, clothing is an outward expression of one's personality. A game's choice of dress or even the ability to HAVE different outfits (and not just color swaps) is both the gamers' expression of themselves and a way to create more diverse and interesting environments. Character customization, after all, could be considered another form of dress up.

Offensive or lackluster fashion can be a representation of the troubling perspective that games have no space for "feminine" interests. Some have captured fashion well (think 'Splatoon' and 'Persona 5'), but much of game development has to catch up on this, like the infamous Quiet outfit from 'Metal Gear Solid V' or the lackluster outfits from 'The Sims 3'. The benefits to paying attention to style? Just think of the success of 'Overwatch' skins, as one example! This talk from Kitfox Games' Victoria Tran explores the recent history of fashion in games and provides multiple tips for success.

Takeaway
Attendees will gain an understanding on the power of fashion and how it provides a sense of immersion, comfort and identity in their characters while simultaneously empowering gamers of all kinds.

Intended Audience
The audience is anyone who is interested in learning more about the impacts of fashion and clothing in their games and are at a crossroad when it comes to its immersion, whether it be AAA or indie.

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Victoria Tran is the Community Developer of Kitfox Games, a small indie team in Montreal, Canada creating intriguing worlds such as 'Boyfriend Dungeon', 'The Shrouded Isle', 'Moon Hunters', and more. She has worked as a community consultant for games such as 'Omensight' by Spearhead Games and was the Social Media Specialist for 'Episode: Choose Your Story'. In her spare time, she writes and manages Peachbutt Comics, a humorous webcomic about the experiences of being in the games industry.

Date and Time

Location

GamePlay Space / L'Espace Ludique

1435 St Alexandre

#140

Montreal, QC H3A 2G4

Canada

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