San Francisco, California
London, United Kingdom
**Seating is limited**
The Gear VR is a powerful tool for communicating virtual reality experiences. In this workshop you will learn how to develop a Gear VR app using the Oculus SDK and Unity. (We will not cover NDK or Unreal development.) Using Unity, you will create the basic components required of a Gear VR app. You will also learn about Oculus recommendations and requirements, how to optimize your project to run on mobile and some best practices including how to design for user comfort. By the end of the workshop, you will have created a simple 360 degree image viewer that runs in the Gear VR.
Who should attend
App or game developers with no previous Gear VR experience.
What you should bring
Bring your own laptop and your own Samsung Note 4 and/or Gear VR headset if you have one. We will provide a Note 4 and a Gear VR headset to borrow (to be returned at the end of the workshop). Borrowed devices will be shared in pairs. Your laptop should have an Android development environment setup (Android SDK, NDK, Java JDK, and the appropriate Android platform image). You should also have Unity Free version 4.6 installed and the latest Oculus SDK downloaded (integration of the Oculus SDK into Unity will be covered in the workshop). A detailed setup guide will be sent to all attendees.
Dustin Wish, Sr. Product Engineer, Samsung
From working with startups, global Fortune 1’s and world governments he was been pushing out immersive entertainment products for almost 20 yrs. Dustin is currently Sr. Product Engineer for Samsung’s Milk services team covering Music, Video and VR. He is extremely passionate about the VR community and creating The Next Big Thing….
Francis Lauzon Duranceau, Field Engineer, Unity Technologies
Francis started his career over 10 years ago as an embedded Software Engineer in the field of automotive and robotics. Later on, he moved toward gaming industry with stops at Electronic Arts, Autodesk and as a freelance developer. Now, he’s a Field Engineer at Unity and is helping other game developers to succeed.
When & Where
FITC stands for ‘Future. Innovation. Technology. Creativity.’ – four words that capture the essence of what our company and events are all about. We produce design and technology focused events worldwide which inspire, educate and challenge attendees. Since 2002, FITC has brought together like-minded professionals and students in Toronto, Amsterdam, Tokyo, San Francisco, Chicago, Seoul, New York, Los Angeles and many other cities. FITC produces a number of events internally and in collaboration with other event organizations throughout the year.
View a full listing of current and past events at fitc.ca/events