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Lunch & Learn - How to conduct better playtests

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GamePlay Space / L'Espace Ludique

1435 St Alexandre

#140

Montreal, QC H3A 2G4

Canada

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Doors open, get your lunch and get settled: 12:00 // Talk: 12:30 // End: 1:30

Bring your lunch! *** Please DO NOT arrive early. ***




Playtesting sessions are integrated into game development cycles. However, conducting these sessions is not always feasible or affordable for smaller independent game studios, as they often require specialised equipment and expertise.

In this Lunch and Learn, I provide guidelines and discuss approaches used to build an effective playtesting setup and a playtester recruitment database to help game developers optimize the player experience for their titles. You will:

- Get practical guidelines for conducting formal playtesting sessions.

- Learn how to build a low budget playtesting lab and a playtester recruitment database.

- See examples of playtesting reports to communicate findings with your development team.


Pejman Mirza-Babaei

Pejman consults game developers to help them ensure that gameplay experiences meet their design intent. He contributed to pre- and post-release evaluation of more than 25 titles. Pejman worked as the User Research Director at the Execution Labs and is an active member of Games UX community where he organized workshops and courses at various events. He currently runs the UXR Lab, which specializes in helping developers discover and fix usability and user experience issues with their games. The lab has hardware and software resources, as well as more than 10 researchers who work with developers through their entire product lifecycle from concept to post-launch.


Contact:

Pejman_mb@me.com

@pejman_mb (personal twitter)

@UXRlab (work twitter)

www.uxrlab.ca



Date and Time

Location

GamePlay Space / L'Espace Ludique

1435 St Alexandre

#140

Montreal, QC H3A 2G4

Canada

View Map

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