Gaming and filmmaking collide in this introductory dive into how to make animations that look like they jumped out of a retro arcade game. Game designer Angie Sutherland walks through the process of how she made her Nickel 48 Hour Sci-Fi Challenge film TWO (playing on June 22, closing night) and shows how you can use those same tools yourselves. Perfect for anyone interested in filmmaking or video game design.
The workshop will cover how tools like GameMaker Studio can be used in the context of filmmaking, bridging the worlds between traditional filmmaking and interactive media. It will open with Angie explaining her process, and then with the collaboration of the participants, make a pixel-art character, background,culminating in a simple animation with those materials.
The best independent films from Newfoundland & Labrador and around the world.