Led by: Emily Flynn-Jones, ReFiG Post Doc
A recent scan of post-secondary institutions in Ontario shows that more than 40 offer some form of games-based electives and 18 have degree or diploma programs. Yet, there are only 2 courses that explicitly focus on feminist and social justice issues in relation to games and gaming.
We have a gap.
We also have a spare room and a lot of smart feminists in town. Let’s workshop it.
The aim of this session is to build on a pedagogical resource being developed by ReFiG HQ.
We are looking for ideas in the following areas:
- Inclusive recruitment practices/strategies for recruiting diversity.
- Developing feminist/social justice oriented curriculum for game studies or game design courses.
- Feminist pedagogical practices in the classroom.
Come with your ideas, additional talking points, or even a syllabus to share.
Date and Time
Engineering, Computer Science and Visual Arts Integrated Complex
Room #11.465 - Conference Room