Sketching in VR
Event Information
Description
2017 is going to be year zero for VR and volumetric experiences. Make no mistake: this will change all digital life as we know it today. And it will change your work, no matter what your discipline. But sketching in VR is still hard. It shouldn't be. This 3-hour workshop will introduce you to the basics of thinking in 3D, give you a brief overview of the current VR device landscape, and – most importantly – provide you with a process for rapidly testing your VR ideas using paper, a camera, and Mozilla's Aframe library. We'll provide the Cardboard headset. You'll provide the laptop, smartphone (at least Android 6.0+, or an iPhone 5 or later), a willingness to write code and a beginners mind.
Bio: Ryan Betts is a seasoned interaction designer who can take ideas all the way from concept to code. He spent the first 10 years of his career mastering design for the responsive web and smartphone applications, and has spent the last 2 years transitioning that expertise to volumetric UIs. Formerly a member of Adobe/PhoneGap team, and briefly a member of the W3C, Ryan currently teaches at Emily Carr & RED Academy and does freelance design for mixed and virtual reality.