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Unreal Engine for VFX: Linear Animation and Rendering Pipeline in Real Time

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Vancouver Film School

151 West Cordova Street

Vancouver, BC V6B 1E1

Canada

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Event brought to you by Unreal Engine:

Learn directly from the experts at Epic Games at the Vancouver Film School in Vancouver, BC this March.

Discover the fundamental concepts and workflows that drive real-time performance with two free masterclasses.

Building a Real-time Animation Pipeline with Unreal Engine 4

The first masterclass will offer a comprehensive overview of the animation production pipeline used for the Fortnite award winning animated short. Through in-depth analysis of the animation pipeline and its asset ingestion workflow, you’ll discover everything from managing meshes, textures and working with materials, to essential skills like performance and optimization.

Real-time Rendering with Unreal Engine

The second master class, will provide a deep understanding of how the Unreal renderer works, and demonstrate how to combine various techniques to optimize your scenes for real time. Attendees will also see the all-important guidelines and profiling techniques that improve the debugging process for both CPU and GPU performance improvements.

Presenter Bios:

Brian Pohl - Technical Account Manager, Epic Games

Brian J. Pohl has over 17 years of experience as a visual effects artist and previsualization supervisor. A veteran of George Lucas’ previs team and Industrial Light and Magic’s art department, Pohl is credited for creating or supervising previs on over twenty-seven feature film and television productions. Pohl has also served three years within the software development industry designing new tools that assist the digital artist’s workflow. Recently, Pohl joined Epic Games as their North American Solutions Engineer to provide media and entertainment clients the support they need to integrate Unreal Engine into their creative workflows and technical pipelines. Based in Los Angeles, CA, Pohl is a member of the Visual Effects Society, Previs Society and the Joint Technology Subcommittee on Virtual Production and the VR Committee.

Homam Bahnassi - Technical Artist, Epic Games

A veteran technical artist and engineer in the games industry, Homam Bahnassi has more than 15 years of experience developing AAA games across a variety of platforms. He’s worked for several studios including EA and Warner Bros., and has had multiple publications and contributions in real-time rendering and art workflows published in ShaderX and GPU Pro books. His impressive engineering background in AI allows him to develop and implement novel techniques for generating real-time effects and procedural content in Unreal Engine.


Event Schedule:

9:00 AM – 10:00 AM: Registration & Networking with Complimentary Coffee and Pastries

10:00 AM – 1:00 PM: Masterclass Part One: Building a Real-time Animation Pipeline with Unreal Engine 4

01:00 PM – 2:00 PM: Intermission with Complimentary Lunch & Networking

02:00 PM – 5:00 PM: Masterclass Part Two: Real-time Rendering with Unreal Engine

05:00 PM – 6:00 PM: Closing Reception

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Location

Vancouver Film School

151 West Cordova Street

Vancouver, BC V6B 1E1

Canada

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