Using and Evaluating Gamification as a Strategy of Engagement in the Classroom
The gamification of activities other than games has become one of the main goals of a new research topic. In the education area the proposal could not be different: the new generations entering the higher education has a lot of experience in the virtual information environment and games. So, nothing more natural than checking the adherence of gamification to teaching this new student profile. In this scenario, this talk presents a case study of a gamification for a discipline of an undergraduate course. The gamification space was built based on a framework that stands on basic human motivations. Finally, I present some statistical evaluations of the students’ engagement after the introduction of gamification in the classroom.
Sergio A. A. Freitas is currently an Associate Professor in the Gama Engineering College (FGA) at the University of Brasilia (UnB), Brazil. He is also the coordinator of research in the FGA Software Factory Laboratory. His current research projects focus on interdisciplinary studies and applications of learning methodologies on engineering undergraduate courses, and software engineering methodologies. Prof. Freitas areas of expertise include gamification, PBL, virtual learning environments in education and training, and software engineering methodologies. Dr. Freitas has coauthored journal publications, conference articles and book chapters in the aforementioned topics, and has coordinated and participated on many projects from various funding agencies CNPq, FAP-ES, FAP-DF, Cebraspe, and some Brazilian Federal Ministries.