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Vulkanised is back! Get the latest updates from Vulkan game developers

The Khronos Group

Monday, 20 May 2019 from 9:30 AM to 6:30 PM (BST)

Vulkanised is back! Get the latest updates from Vulkan...

Ticket Information

Type Remaining End Quantity
Vulkanised Attendee 1 Ticket Ended Free  

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Event Details

Do you want to learn how to get the most out of Vulkan in your game engine, application or game title? Then, this event is for you!

This is a unique technical event, where graphics developers meet up to learn from the game dev pioneers using the Vulkan API, as well as hear about best practises and developer resources available to help them optimize their code when using Vulkan API.

Speakers and the Khronos team will also be sharing their knowledge and answer further questions over a chat at the Cambridge Beer Festival!, Arm is kindly hosting us for the day and facilitating a private Khronos marquee at the Beer Festival. A pub quiz is going to check the knowledge of all attendees at the beer festival!

Vulkan is an open standard graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs (see Khronos.org/Vulkan)

Prior Knowledge:

The sessions are aimed at 3D graphics developers who have hands-on experience of programming with APIs such as Vulkan, OpenGL, OpenGL ES, Direct3D or Metal.

Agenda

  • 09:15 - 10:00 – Registration and coffee
  • 10:00 - 10:15 – Welcome and Vulkan State of the Union (Kris Rose, Khronos DevRel)
  • 10:15 - 11:00 Vulkan: Live Long and Optimise (Michael Parkin-White and Calum Shields, Samsung Electronics)
  • 11:00 - 11:30 – Break
  • 11:30 - 12:15 – Vulkan Best Practices for Mobile Developers (Attilio Provenzano, Arm)
  • 12:15 - 13:15 – Lunch
  • 13:15 - 13:45 – SPIRV-Cross: Taking SPIR-V to the next level (Hans-Kristian Arntzen, SPIRV-Cross)
  • 13:45 - 14:15Cross-Process Sharing and Direct Mode with Vulkan (Jakob Bornecrantz, Collabora)
  • 14:15 - 14:45 Break
  • 14:45 - 15:30 – Optimising a AAA Vulkan Title on Desktop (Lou Kramer, AMD)
  • 15:30 - 16:30 – Panel discussion:
    Exploring the challenges and opportunities of cross-platform GPU standardisation
    Panellists: Alex Smith (Feral Interactive), Hans-Kristian Arntzen (SPIRV-Cross), Jan-Harald Fredriksen (Arm), Lou Kramer (AMD)
    Moderator: Alon Or-bach, Samsung Electronics

  • 16:30 – Close – Buses leave to go to the Cambridge Beer Festival for more discussion including a Vulkan pub quiz (and beer!)
  • 17:00 – Regroup in the Arm/Khronos marquee at the Beer Festival
  • 17:30 – Vulkan Pub Quiz at the Beer Festival

* We are currently finalising speakers and welcome offers of talks on Vulkan, whether from your porting experience using the API, implementing and supporting Vulkan developers or on tools that help Vulkan development. We’ve had fantastic range of speakers from AMD, Arm, Croteam, Deep Silver FISHLABS, Epic Games, Feral Interactive, Imagination Technologies, Intel, NVIDIA, RenderDoc, Samsung Electronics and Unity Technologies over the last three years. Please get in touch with Gemma Paris if you’re interested in doing so at this year’s event or would like more information.

This event is free to attend, but space is limited, please be sure to book your ticket via Eventbrite to guarantee your attendance.

Have questions about Vulkanised is back! Get the latest updates from Vulkan game developers? Contact The Khronos Group

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When & Where


ARM (Arm3)
110 Fulbourn Road
CB1 9NJ Cambridge
United Kingdom

Monday, 20 May 2019 from 9:30 AM to 6:30 PM (BST)


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Organizer

The Khronos Group

The Khronos Group is an open industry consortium of leading hardware and software companies creating advanced acceleration standards for 3D graphics, Augmented and Virtual Reality, vision and machine learning.

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