ThingTank is back from a brief workshop hiatus! For this workshop, we are taking a step back to explore design basics.
Workshop 7:Design Basics for complete and utter non-designers
What can you learn about the basics of design in two hours? This workshop focuses on the fundamental understandings that back up concrete design skills. Because the skills (whether they be with software or physical methods) are nothing without the basic understanding. You need to know some rules before you set about breaking them. You need to know why things are done the way they're done, before you set out to do them differently. Otherwise, you're not rebelling. Otherwise, you're replicating the past instead of learning from it. The purpose of this workshop is to help you learn some of the basic principles of design. Of course, you won't learn everything. That takes years. But you will learn something. You'll learn to love the word "grid." You'll learn a little something about the value of restraint in a world of infinite options. You'll learn how to tear things apart, conceptually. You will not learn any cool, new software. You will not touch a computer*. You will, however, leave with a better understanding of why the designed things around you look the way they do and with the basic understanding necessary to use software and other tool skills for good instead of awful.
*Don't even bring your computer. You'll be asked to put it away.
About the workshop instructor:
ginger "all-lower-case" coons is a designer, artist, academic-in-training and all-round trouble maker. Her work specializes in topics of intellectual property, civil liberties and truth in production, among others. These themes apply to all areas of her work. She is a firm believer in Free/Libre Open Source Software and spends much of her time advocating for its use and advancement. In her F/LOSS work, she is an editor of Libre Graphics magazine, as well as being project lead on the Open Colour Standard (temporarily in hibernation). She is currently a PhD student in the Faculty of Information at the University of Toronto.
Minimum enrolment of 6 participants required for this workshop.
When & Where
The ThingTank Lab is an open, community based collaborative ideation lab. This ideation lab is a place where the exploration, experimentation, and exchange of ideas are developed towards the building of “things”. The things our lab is most interested in are those emerging through the continuing revolution of data driven goods and services, what is notionally discussed as being the “Internet of things”. The next generation of digital content products and services have distributed and diverse modes of interaction where websites and mobile content will be only one aspect of the user’s experience: smart meters or wearable electronics, for example, connect the real world of objects to online digital networks of data. These digitally enabled networked objects are the Internet of Things.
The lab is fundamentally an interdisciplinary facilitating community. It is the place where the next generation of ideas comes from. Its activities include academics and people from private enterprise as well as sponsoring organizations interested in alternative pre-competitive techniques of idea generation related to building things (and their networks) that address real world problems.