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Workshop – Physical Computing for Web Developers
Sat, 16 April 2016, 10:00 AM – 5:00 PM EDT
Web developers have most of the knowledge and skills necessary to get into physical computing. The only things missing are a bit of software knowledge (NW.js & Johnny-Five) and a bit of hardware knowledge (microcontrollers & sensors). This is what this workshop will provide. In essence, the goal is to show web developers a cheap and easy path for them to get into physical computing.
Bonus: attendees get to keep all the workshop hardware so they can continue to experiment on their own. This starter kit includes an Arduino-compatible microcontroller, touch shield, piezo buzzer, distance sensor, buttons, LEDs and more (60$ value).
The time has finally come to break out of the browser’s security sandbox!
ASSUMED AUDIENCE KNOWLEDGE
Five things audience members will learn
3. How to gather information from the physical world.
4. How to control external devices (such as lights or motors).
5. How to bring back some excitement to your web development routine!
Instructor - Jean-Philippe Côté
Lecturer & Creative Technologist, TangibleJS
In his first life, which started at the early dawn of the web, Jean-Philippe Côté was an award-winning web developer and internet nerd. In his second life as an educator, he makes a habit of pushing the boundaries of what technology can do and invites his students to do the same. In that spirit, his latest adventure is the creation of TangibleJS.com. Through this website, he explores the ways in which web technologies can break out of their supermax browser prison and shape the tangible, physical world. The time has come for interfaces to go beyond flat, rectangular, glassy surfaces.
He holds a Master’s degree in Communication with a concentration in Experimental Media. He currently is a professor with the Multimedia Department of Edouard-Montpetit College. He gives back to the community through various open source projects and is currently working on a book targeted at web developers eager to discover physical computing.