
The IAM/CIRMMT Series on the new frontiers of interactive audio #10: Sound...
Date and time
Location
CIRMMT, McGill
527 Rue Sherbrooke Ouest
8th floor, room A-832/833
Montréal, QC H3A 1E3
Canada
Description
The CIRMMT/I.A.M. Series
IAM@CIRMMT Series, Season Two.
IAM/MAI #10: Sound Design practices for open worlds
About this meeting:
IAM/MAI #10 Opening statement (M.S. Poirier, F. Tordini)
Matthew Smith, Audio Director - EA Motive (ex-Rockstar North)
Title: Designing for the unknown: creating the sound of massive open worlds
Abstract: All products take on a life of their own when you release them into the wild, but none more so than open-world video games - how do you design something that within an hour of launch you’ll see on Twitch doing things you never imagined during years of development and testing? In this talk I’ll describe some of the ways we went about it while creating the audio for GTA V - what worked, what didn’t, what haunts me still, and why you should drive an ice-cream van backwards.
...and another chance to win a treat if you are a registered participant!
Our sponsors: iZotope, Krotos, Soundmorph
Where:
CIRMMT, Centre for Interdisciplinary Research in Music Media and Technology
527 Sherbrooke West, 8th floor, Room A-832/833