The IAM/CIRMMT Series on the new frontiers of interactive audio #8: GAMELOFT - Creating Sound for Mobile Games

The IAM/CIRMMT Series on the new frontiers of interactive audio #8: GAMELOFT - Creating Sound for Mobile Games

By CIRMMT/IAM

Date and time

Thu, Apr 4, 2019 6:00 PM - 8:30 PM EDT

Location

CIRMMT, McGill

527 Rue Sherbrooke Ouest 8th floor, room A-832/833 Montréal, QC H3A 1E3 Canada

Description

The CIRMMT/I.A.M. Series



IAM@CIRMMT Series, Season Two.

IAM/MAI #8: The New Frontiers of Interactive Audio - Creating Sound for Mobile Games

About this meeting:

Creating sound and music for video games is an art, and its impact on players is undeniable. Video games are everywhere: on our consoles, computers, and on the mobile devices in the palms of our hands. You would think that sound and music are handled the same way in every situation. But several techniques and processes become more strategically demanding in the context of mobile devices due to their small size.
At Gameloft, a large portion of our work consists of optimizing the integration of our sounds to fit within the often-tiny space available to us. We will share our techniques, tips, and ideas about what to prioritize before and after creation: formats, compression, quality, quantity, structure, type of device, etc.
The presentation will be a round table where we will present our methods and encourage audience members to take part when they wish.

...and another chance to win an iZotope treat if you are a registered participant!

Speakers: rich roster from GAMELOFT!
Kim Derome (Composer)
Alexandre Rivaud (Sound Designer)
Sébastien Ménard (Audio Manager)
David Jalbert (Sound Designer)
Étienne Marque (Lead Sound Designer)
Jorge Peirano (Audio Director)

Our sponsors: iZotope, Krotos



Where:

CIRMMT, Centre for Interdisciplinary Research in Music Media and Technology

527 Sherbrooke West, 8th floor, Room A-832/833

(doors open at 5.45pm)



FREE event, seats are limited! Register NOW

Organized by

This event is organized by CIRMMT, the 

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