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Game Jam (Fall 2017)

The Games Institute/IMMERSe

Friday, 29 September 2017 at 4:30 PM - Sunday, 1 October 2017 at 7:00 PM (EDT)

Game Jam (Fall 2017)

Ticket Information

Type End Quantity
General Admission 30 Sep 2017 Free  

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Event Details

This event is an opportunity to make games, explore new game ideas, and interact with fellow game-lovers in an exciting and relaxed environment. Learn something, teach something, make something, and play something!

The Fall 2017 Jam welcomes special guests presenting a Unity 101 tutorial, Google's Firebase games team, and St Paul's Greenhouse social impact incubator.

The event is a community-based effort to increase the total knowledge, experience, and ideas available to community members. Do you know something about games that may interest others? Then volunteer! We want to know what you know! 

  • LEARN: you can hear talks from invited experts about the tools and techniques involved in the design and creation of games.
  • MAKE: you can try your hand at building your own games from scratch along with helpful advice and guidance from our GI mentors.
  • PLAY: You can explore new kinds of games, try out some of the brand-new games that were made at the G.I. Jam itself, and give/receive feedback on yours and others' creations!

Bring: Your own laptop, any supplies you might need  -- construction paper and markers provided in limited supply.

IMPORTANT NOTICE: Tickets are $15 and purchased online via Shopify HERE. Please note that both the online payment form AND this Eventbrite guest registration is necessary to attend this event. The cost of your ticket gives you access to the event, lunch on both days, and use of our equipment throughout the weekend.

 

FAQ:

Q: Where can I find more details and FAQs?

A: Please visit our website! https://uwaterloo.ca/games-institute/uwgame-jam  

Q: Where can I contact the organizer with any questions?

A: The GI Jam organizers can be reached via the email: games.institute@uwaterloo.ca

Q: Do I have to bring my printed ticket to the event?

A: You do not need to bring your printed Eventbrite ticket, but you should bring a piece of ID. Not only do we use it to double-check registrations, we trade you for your ID if/when you borrow our development equipment. Please make sure to have proof-of-payment available on your phone or printed out, especially if paying within a few hours of the event.

 

Tentative Schedule (all in QNC 1502 unless otherwise noted):

Friday (the 29th):

  • 4:30 pm - Doors open  / Registration begins. During this time, teams can form, chat, and brainstorm before things kick off.

  • 5:00 pm - Opening remarks + theme reveal!

  • 5:30 pm - Tutorials/talks begin (Unity 101, Firebase games team from Google, St Paul's Greenhouse social impact incubator). Quiet space is available in QNC 2502.

  • 9:30 pm - Doors close

Saturday (the 30th):

  • 9:00 am - Doors open

  • 9:30 am - Welcome back, reminder of available help. 

  • 12:00 pm - Lunch begins

  • 2:30 pm - Check-in, mentors circulate

  • 5:00 pm - Show & tell (optional but highly encouraged: 2 minutes for each team to describe what they’re making)

  • 9:30 pm - Doors close

Sunday (the 1st):

  • 9:00 am - Doors open

  • 5:00 pm - Showcase/Jam awards

  • 6:00 pm - Closing

  • ~7pm - Join us for an after party at the Watchtower restaurant (280 Lester St, Unit #105) after the showcase! 
Have questions about Game Jam (Fall 2017)? Contact The Games Institute/IMMERSe

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When & Where


The Quantum Nano Centre (QNC) Rooms 1502/2502 (Registration in 1502)
200 University Avenue West
Waterloo, Ontario N2L 3G1
Canada

Friday, 29 September 2017 at 4:30 PM - Sunday, 1 October 2017 at 7:00 PM (EDT)


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Organizer

The Games Institute/IMMERSe

 

The Games Institute conducts research into the past, present, and future of digital games. With a research network joining multiple universities and multiple industry partners, we explore the human side of games and game-related technologies and interactions, with the constant goal of understanding the compelling user engagement that games deliver in fields ranging from entertainment, education, health, and business.

The Interactive and Multi-Modal Experience Research Syndicate (IMMERSe) explores game research standards, develops tools for assessing the game experience and studies, examines game text and context, and enhances game use in the fields of learning and training. We investigate these goals within six overarching research themes: interactions and gameplay mechanics, narrative and dialog in games, multimodality in the game, serious games and game-based learning, games that change behaviour, and cultural and social interactions.


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