
Actions Panel
Shaders for Artists - Part 2
When and where
Date and time
Location
3rd floor, Notman House (rue Clark entrance) 51 Sherbrooke St W Montreal, QC H2X 1X2
Map and directions
How to get there
Description
Workshop: Shaders for Artists - Part 2
This workshop is a hands-on introduction to shaders using Unreal's node based editor, aimed at folks interested in creating simple and fun effects to enhance their art assets without getting too technical. They'll learn a few fundamental tricks that can be used on their own or combined for more complex results.
The shaders will be built purely with the visual editor, no coding involved. The knowledge acquired is easily transferable to other engines and tools such as Shader Forge, Amplify Shader Editor, Unity 2018 Visual Shader Editor etc.
Open to everyone of all genders!
We apologize but this venue is not wheelchair accessible.
Prerequisites:
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Basic knowledge of 3d modeling, UVs and texturing(no previous Unreal or shader creation experience required).
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A laptop with Unreal 4.16 or newer installed.
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Have been present at "Shaders For Artists: Part 1"
Didn't attend part 1 of "Shaders For Artists"? Here's how to catch up!
When in doubt, read the Unreal documentation or email me (mail@3dbruno.com)
- Download the content and slides: https://drive.google.com/file/d/14uD90oQH2oBuxDti_6zqAZIo38GmMmDK
- Merge the content to your Unreal project
- Do up to example 4, the clock (Slide 9).
- Familiarize yourself with all the concepts introduced up until this point.
Workshop Leader: Bruno Afonseca

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About the organizer
Pixelles is a non-profit organization dedicated to empowering more women to make and change games. Pixelles organizes free workshops, a mentorship program for aspiring women-in-games, game jams, socials and more.
While committed to helping women in game dev, many of their programs and events are open to the community no matter your age, orientation, gender, or background – no experience or programming knowledge required!