Join us for an evening balancing the line of celebration and critique. We'll explore the popular mobile game, Pokemon GO, with three different approaches. Discussion to follow.
"Over the past three years, the intersection of video game fandom and social justice has become one of the most volatile and impassioned socio-political debates with which millennials have collectively engaged. Through the advent of Augmented Reality technology, Pokemon Go has brought many of these gender- and race-centered tensions from the global digital village of social media to the streets of Toronto. Meanwhile, players of all races and genders are recognizing the ways in which the joy, excitement and fulfilment found through Pokemon Go and its flourishing fanbase have been ignored in favour of sensationalist criticism depicting the game as brainless and dangerous." - Roxanne May
ROXANNE MAY: Girl Gamer, I choose you!: Examining the Challenges of AR Faced By Marginalized Gamers
Roxanne May is a University of Toronto graduate student with a bachelor's degree in socio-cultural anthropology and gender studies. Much of her academic work examines the ways in which intersecting ageism, misogyny and racism manifest through technophobia in mass- and social-media. Specific topics examined through this lens include socio-political responses to cybersexual violence as well as the devaluing of teenage fangirl cultures. She is Team Valor but she won’t make it weird if you won’t. Her Patronus is probably a Wigglytuff.
RUDOLF OLAH: Pervasive Gaming Culture, or, Finding Cloud Technology Alternatives to Pokémon Go Community Building
Rudolf Olah is a Toronto-based blogger and web developer with a passion for research in computational aesthetics and new trends in counterhegemonic design. Rudolf is the founder and contributor of the Learning AngularJS Web Developer Newsletter and NeverFriday, a blog promoting innovative web approaches and digital accessibility. For Rudolf, working with research-art events and workshops is about initiating essential cultural dialogues and supporting local and global collaborations.
NATALJA CHESTOPALOVA: Pervasive Gaming Culture, or, Finding Cloud Technology Alternatives to Pokémon Go Community Building
Natalja Chestopalova is a Communication and Culture researcher at York and Ryerson Universities in Toronto. Her work is informed by popular culture aesthetics and focuses on the transformative sensory experience and multimodality in film, graphic novel medium, and theatrical site-specific performances. She has presented at multiple Canadian and International events, including roundtables & panels on multimodal narrativity, popular culture aesthetics, and immersive archives. Her latest publication can be found in Sound Effects: The Object Voice in Fiction.